Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
109 changes: 109 additions & 0 deletions src/main/resources/assets/workers/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,109 @@
{
"entity.workers.miner": "矿工",
"entity.workers.lumberjack": "伐木工",
"entity.workers.fisherman": "渔夫",
"entity.workers.shepherd": "牧羊人",
"entity.workers.merchant": "商人",
"entity.workers.farmer": "农夫",
"entity.workers.swineherd": "养猪人",
"entity.workers.chicken_farmer": "养鸡人",
"entity.workers.cattle_farmer": "养牛人",
"entity.workers.beekeeper": "养蜂人",
"entity.workers.rabbit_farmer": "养兔人",
"item.workers.miner_spawn_egg": "矿工生成",
"item.workers.farmer_spawn_egg": "农夫生成",
"item.workers.shepherd_spawn_egg": "牧羊人生成",
"item.workers.merchant_spawn_egg": "商人生成",
"item.workers.lumberjack_spawn_egg": "伐木工生成",
"item.workers.fisherman_spawn_egg": "渔夫生成",
"item.workers.swineherd_spawn_egg": "养猪人生成",
"item.workers.cattle_farmer_spawn_egg": "养牛人生成",
"item.workers.chicken_farmer_spawn_egg": "养鸡人生成",
"block.workers.miner_block": "矿工桌",
"block.workers.farmer_block": "农夫桌",
"block.workers.lumberjack_block": "伐木工桌",
"block.workers.fisherman_block": "渔夫桌",
"block.workers.shepherd_block": "牧羊人桌",
"block.workers.merchant_block": "商人桌",
"block.workers.swineherd_block": "养猪人桌",
"block.workers.cattle_farmer_block": "养牛人桌",
"block.workers.chicken_farmer_block": "养鸡人桌",
"gui.workers.home": "家",
"gui.workers.following": "跟随",
"gui.workers.wandering": "游荡",
"gui.workers.miner.mine_mode": "挖矿模式",
"gui.workers.miner.tunnel": "挖掘隧道",
"gui.workers.miner.tunnel3x3": "挖掘隧道 3x3",
"gui.workers.miner.pit8x8x8": "矿井 8x8x8",
"gui.workers.miner.flat8x8x1": "平坑 8x8x1",
"gui.workers.miner.room8x8x3": "房间 8x8x3",
"gui.workers.miner.pit16x16x16": "矿井 16x16x16",
"gui.workers.miner.flat16x16x1": "平坑 16x16x1",
"gui.workers.miner.room16x16x3": "房间 16x16x3",
"gui.workers.miner.depth": "深度",
"gui.workers.merchant.trade": "贸易",
"gui.workers.hire_gui.text.hire": "雇佣",
"gui.workers.shepherd.max_animals": "max.",
"gui.workers.button.workPos": "工作位置.",
"gui.workers.button.travel_add_waypoint": "添加路径点",
"gui.workers.button.sleepPos": "睡眠位置.",
"gui.workers.button.chestPos": "箱子位置.",
"chat.workers.needHome": "我需要一个家来存放物品。",
"chat.workers.text.noPickaxe": "我需要一把镐才能工作。",
"chat.workers.needBed": "我需要一张床睡觉。",
"chat.workers.text.bed": "谢谢!从现在起我就睡在那里。",
"chat.workers.text.bedError": "那个看着可不太像能睡的床。",
"chat.workers.cantFindBed": "我再也找不到我的床了,你能帮我弄张新的吗?",
"chat.workers.couldNotDeposit": "我不能把我的东西放进箱子,你能帮我弄个新的吗?",
"chat.workers.needChest": "我需要一个箱子来装东西。",
"chat.workers.text.chest": "好的,我会把我的东西放在那。",
"chat.workers.text.chestError": "箱子里放不进去啊。",
"chat.workers.cantFindChest": "我再也找不到我的箱子了,你能帮我弄个新的吗?",
"chat.workers.chestFull": "我的箱子满了,你能帮我弄个新的吗?",
"chat.workers.text.recruited1": "我很荣幸能为你工作。",
"chat.workers.text.recruited2": "我干这活最牛逼了。",
"chat.workers.text.recruited3": "我干得又快又好,",
"chat.workers.text.hello_owned": "你好,我是 %s 的 %s.",
"chat.workers.text.hello": "你好,我是 %s.",
"chat.workers.text.hire_costs": "你得要 %s %s 来雇佣我。",
"chat.workers.text.attacked": "%s 正在被 %s 攻击!",
"chat.workers.text.working": "我正忙着呢!",
"chat.workers.text.done": "工作完成!",
"chat.workers.text.starving": "饿了!整点吃的来。",
"chat.workers.text.wander": "我就在这附近转转。",
"chat.workers.text.continue": "我去继续干活了。",
"chat.workers.text.follow": "您的命令!追随您!",
"chat.workers.text.home": "那我就住这了。",
"chat.workers.text.outOfStock": "抱歉,没货了。",
"chat.workers.text.outOfTools": "我最后的 %s 坏了,我需要个新的。",
"chat.workers.text.need": "抱歉,你得要 %s %s",
"chat.workers.text.noNeed": "抱歉,卖完了。",
"chat.workers.text.outOfStockOwner": "没货了!",
"chat.workers.text.invFull": "抱歉,我现在无法接受您的物品。",
"chat.workers.text.invFullOwner": "我库存满了,等我去完库存再来吧。",
"chat.workers.text.fisherNoWater": "我在附近找不到水源。",
"chat.workers.text.noFoodInUpkeep": "箱子里没吃的了。",
"chat.workers.text.waypointNotNearToPrev": "这个路径点需要更靠近上一个!",
"key.workers.open_command_screen": "打开命令菜单",
"chat.workers.controls.assign_bed_key": "Press \"%s\" 给我分配一张床。",
"chat.workers.controls.assign_chest_key": "Press \"%s\" 给我分配一个箱子。",
"chat.workers.controls.assign_workspace_key": "Press \"%s\" 带我去我工作的地方。",
"Workers": "工人",
"gui.workers.tooltip.travel_info": "行程信息。",
"gui.workers.tooltip.travel_stop": "停止当前行程并将当前路径点设置为1。",
"gui.workers.tooltip.travel_return": "从最后一个路径点开始行驶。",
"gui.workers.tooltip.travel_start": "从第一个路径点开始行驶。",
"chat.workers.text.travel_info": "水上移动仍处于试验阶段。建议在河流和海洋等开放水域使用。确保将船放在第一个水上路径点附近。每个水上路径点都应与前一个路径点有无遮拦的水域连接。此外,请记住在第一次旅程中监督全程。",
"gui.workers.tooltip.autoStartTravel": "当到达第一个路径点时,是否应重新开始旅行。",
"gui.workers.tooltip.farmerUseEggs": "农民应该扔掉收集的鸡蛋吗?",
"gui.workers.tooltip.travelSpeed": "设置行驶速度。",
"chat.workers.text.noSpaceInvForUpkeep": "我没有足够空间用来补充食物。",
"chat.workers.text.noFishingRod": "我需要一根钓竿来继续我的工作!",
"gui.workers.button.travel_stop": "停止",
"gui.workers.button.travel_start": "开始",
"gui.workers.button.travel_return": "回归",
"gui.workers.button.follow": "跟随",
"controls.open_command_screen": "打开命令菜单",
"gui.workers.tooltip.sendInfo": "商户是否应提供有关其当前行程状态信息?",
"gui.workers.tooltip.lumberjackReplant": "伐木工人应该补种采集的树苗吗?"
}