Apple iOS device check implementation for iOS 11+ in Godot
You can read the full implementation here. https://developer.apple.com/documentation/devicecheck
This module is currently in beta but should work correctly.
- Clone this module and copy the devicecheck folder into your godot/modules folder
- Compile the export template for iOS
- This module exposes a Godot singleton (DeviceCheck) with the following methods:
Requires instance ID of current object for callback. Use get_instance_id() in GDScript.
Checks if DeviceCheck is supported on the current device. Returns true|false.
Initiates token generation. Result returned in _callback_token_received, or _callback_token_failed.