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**SuperCollider** features three major components:<br /><br /> | ||
*scsynth* – A real-time audio server | ||
*sclang* – An interpreted programming language | ||
*scsynth* – A real-time audio engine implemented as a server | ||
*sclang* – An interpreted programming language which acts as a client to the server | ||
*scide* – An editor for sclang with an integrated help system | ||
<br /> | ||
Due to the client/server architecture, it is possible for multiple clients to connect and control what is happening on the server. | ||
Although [sclang](https://docs.supercollider.online/Tutorials/Getting-Started/01-Introductory-Remarks.html) is the native language and client for the server, there are also several client implementations in other programming languages such as [Python](https://supriya-project.github.io/supriya/), [JavaScript](https://crucialfelix.github.io/supercolliderjs/#/), [Haskell](https://rohandrape.net/?t=hsc3) or [Scala](https://codeberg.org/sciss/ScalaCollider). | ||
<br /> | ||
SuperCollider also includes an alternative implementation of scsynth called **supernova** which has multi-threading support. | ||
<br /><br /> | ||
**SuperCollider** was developed by James McCartney and originally released in 1996. | ||
In 2002, he generously released it as free software under the GNU General Public License. | ||
It is now maintained and developed by an active and enthusiastic community. | ||
Since then, it is maintained and developed by an active and enthusiastic community. | ||
{: .features } |
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Due to the client/server architecture, it is possible for multiple clients to play one sound server.
Although sclang [link to some help file?] is the native language for the server, there are also several client implementations in other programming languages such as