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Mar 30, 2025
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11 changes: 8 additions & 3 deletions _includes/features.md
Original file line number Diff line number Diff line change
@@ -1,9 +1,14 @@
**SuperCollider** features three major components:<br /><br />
*scsynth* – A real-time audio server
*sclang* – An interpreted programming language
*scsynth* – A real-time audio engine implemented as a server
*sclang* – An interpreted programming language which acts as a client to the server
*scide* – An editor for sclang with an integrated help system
<br />
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@telephon telephon Mar 29, 2025

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Due to the client/server architecture, it is possible for multiple clients to play one sound server.
Although sclang [link to some help file?] is the native language for the server, there are also several client implementations in other programming languages such as

Due to the client/server architecture, it is possible for multiple clients to connect and control what is happening on the server.
Although [sclang](https://docs.supercollider.online/Tutorials/Getting-Started/01-Introductory-Remarks.html) is the native language and client for the server, there are also several client implementations in other programming languages such as [Python](https://supriya-project.github.io/supriya/), [JavaScript](https://crucialfelix.github.io/supercolliderjs/#/), [Haskell](https://rohandrape.net/?t=hsc3) or [Scala](https://codeberg.org/sciss/ScalaCollider).
<br />
SuperCollider also includes an alternative implementation of scsynth called **supernova** which has multi-threading support.
<br /><br />
**SuperCollider** was developed by James McCartney and originally released in 1996.
In 2002, he generously released it as free software under the GNU General Public License.
It is now maintained and developed by an active and enthusiastic community.
Since then, it is maintained and developed by an active and enthusiastic community.
{: .features }