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Initial commit of Space Engineers and VRage sources
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OndrejPetrzilka committed May 13, 2015
1 parent 76b65b6 commit a41226a
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40 changes: 40 additions & 0 deletions .gitignore
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**/*.suo
**/bin/x64
**/bin/x86
**/obj/x64
**/obj/x86
3rd/HavokWrapper/**/*.pdb
3rd/SteamSDK/**/*.pdb
3rd/HavokWrapper/**/*.xml
3rd/**/*.pdb
**/*.suo
**/bin/
**/obj/
Sources/SpaceEngineers/Content/Shaders
*.metagen
3rd/**/*.exp
3rd/**/*.ilk
3rd/**/*.lib
*.csproj.user
3rd/**/VRage.Library.dll
3rd/**/VRage.Math.dll
3rd/**/VRage.Library.xml
3rd/**/VRage.Math.xml
Sources/SpaceEngineers/Content/Audio/
Sources/SpaceEngineers/Content/Fonts/*
Sources/SpaceEngineers/Content/Missions/
Sources/SpaceEngineers/Content/Models/
Sources/SpaceEngineers/Content/Textures/
Sources/SpaceEngineers/Content/Videos/
Sources/SpaceEngineers/Content/VoxelMaps/
Sources/SpaceEngineers/Content/Worlds/
user.props
3rd/RakNet/Help/
3rd/RakNet/Samples/
3rd/**/HavokWrapper.xml
3rd/RakNet/debug/x64
3rd/RakNet/release/x64
3rd/SteamSDK/debug/x64
3rd/SteamSDK/release/x64
3rd/VRage.Native/debug/x64
3rd/VRage.Native/release/x64
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88 changes: 88 additions & 0 deletions 3rd/SharpDX/.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>tkmodel</name>
</assembly>
<members>
<member name="T:SharpDX.ConsoleProgram">
<summary>
Reusable, reflection based helper for parsing command line options.
Greetings to Shawn Hargreaves, original code http://blogs.msdn.com/b/shawnhar/archive/2012/04/20/a-reusable-reflection-based-command-line-parser.aspx
This is a modified version of command line parser that adds:
- .NET 2.0 compatible
- Allow inheritance to simplify declaration
- Print exe banner, using AssemblyTitle and AssemblyCopyright.
- Better padding of options, add descriptor and value text overrides.
- Add support for - and / starting options.
- Remove usage of ":" to separate option from parsed option
- Add "&lt;options&gt;" to the Usage when options are defined
- Add Console Color handling
</summary>
<remarks>
This single file is intended to be directly included in the project that needs to handle command line without requiring any SharpDX assembly dependencies.
</remarks>
</member>
<member name="M:SharpDX.ConsoleProgram.GetAssemblyTitle">
<summary>
Gets the assembly title.
</summary>
<value>The assembly title.</value>
</member>
<member name="M:SharpDX.ConsoleProgram.GetAssemblyCopyright">
<summary>
Gets the assembly title.
</summary>
<value>The assembly title.</value>
</member>
<member name="T:SharpDX.ConsoleColor">
<summary>
Colors used by <see cref="M:SharpDX.ConsoleProgram.Color(SharpDX.ConsoleColor)"/>
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.Blue">
<summary>
Blue foreground color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.Green">
<summary>
Green foreground color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.Red">
<summary>
Red foreground color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.Intensity">
<summary>
Intensity foreground color modifier.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.BlueBackground">
<summary>
Blue background color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.GreenBackground">
<summary>
Green background color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.RedBackground">
<summary>
Red background color.
</summary>
</member>
<member name="F:SharpDX.ConsoleColor.IntensityBackground">
<summary>
Intensity background color modifier.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Compiler.Program">
<summary>
This is the command line front-end for <see cref="T:SharpDX.Toolkit.Graphics.EffectCompiler"/>.
</summary>
</member>
</members>
</doc>
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