Skip to content

Commit

Permalink
javadoc and comments
Browse files Browse the repository at this point in the history
  • Loading branch information
stephengold committed Mar 31, 2024
1 parent 1f253f4 commit 52a4605
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -600,7 +600,8 @@ private static void addAssetGroups() {
addAssetGroup("assimp-test-ply", new AssimpTest("PLY"));
addAssetGroup("assimp-test-stl", new AssimpTest("STL"));

//addAssetGroup("bats-blocks-blend", new BatsGroup("v1/blocks", "blend"));
//addAssetGroup(
//"bats-blocks-blend", new BatsGroup("v1/blocks", "blend"));
addAssetGroup("bats-blocks-glb", new BatsGroup("v1/blocks", "glb"));
//addAssetGroup("bats-props-blend", new BatsGroup("props", "blend"));
addAssetGroup("bats-props-glb", new BatsGroup("props", "glb"));
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,7 @@ private void addAnimComposer(int numAnimations, PointerBuffer pAnimations)
/*
* The order of scene-graph controls matters, especially during updates.
* For best results, the AnimComposer should come *before*
* the MorphControl or SkinningControl, if any:
* any MorphControl or SkinningControl:
*/
controlledNode.addControlAt(0, composer);
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ public class TextureLoader {
// constructors

/**
* Instantiate a loader with the minimal asset-path modifications.
* Instantiate a loader with minimal asset-path modifications.
*/
public TextureLoader() {
this(PathEdit.NoOp);
Expand Down

0 comments on commit 52a4605

Please sign in to comment.