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JavaScript Engine in Rust

Crates.io Documentation License Rust Build Status Tests Downloads

A JavaScript engine implementation written in Rust, providing a complete JavaScript runtime with support for modern language features.

Features

Core JavaScript Features

  • Variables and Scoping: let, const, var declarations
  • Data Types: Numbers, strings, booleans, objects, arrays, functions, classes
  • Control Flow: if/else, loops (for, while, do-while), switch, try/catch/finally
  • Functions: Regular functions, arrow functions, async/await
  • Classes: Class definitions, inheritance, static methods/properties, getters/setters
  • Promises: Promise creation, resolution, async/await syntax
  • Destructuring: Array and object destructuring
  • Template Literals: String interpolation
  • Optional Chaining: Safe property access (?.)
  • Nullish Coalescing: ?? operator and assignments (??=)
  • Logical Assignments: &&=, ||= operators

Built-in Objects and APIs

  • Array: Full array methods and static constructors
  • Object: Property manipulation, prototype chain
  • String: String methods and UTF-16 support
  • Number: Number parsing and formatting
  • Math: Mathematical functions and constants
  • Date: Date/time handling with chrono integration
  • RegExp: Regular expressions with regex crate
  • JSON: JSON parsing and stringification
  • Console: Logging and debugging utilities
  • OS: File system operations, path manipulation
  • File: File I/O operations

Advanced Features

  • Modules: Import/export system with import * as name from "module"
  • Event Loop: Asynchronous task scheduling and execution
  • Memory Management: Reference counting and garbage collection
  • FFI Integration: C-compatible API similar to QuickJS

Installation

Add this to your Cargo.toml:

[dependencies]
javascript = "0.1.0"

Usage

Basic Evaluation

use javascript::evaluate_script;

let result = evaluate_script(r#"
    let x = 42;
    let y = x * 2;
    y + 10
"#, None::<&std::path::Path>).unwrap();

match result {
    javascript::Value::Number(n) => println!("Result: {}", n), // Output: Result: 94
    _ => println!("Unexpected result"),
}

Using Built-in Modules

use javascript::evaluate_script;

let result = evaluate_script(r#"
    import * as console from "console";
    import * as os from "os";

    console.log("Hello from JavaScript!");
    let cwd = os.getcwd();
    cwd
"#, None::<&std::path::Path>).unwrap();

Command Line Interface

The crate provides an example CLI binary with REPL support:

js - Command-line interface with REPL

cargo run --example js -- -e "console.log('Hello World!')"
cargo run --example js script.js
cargo run --example js  # no args -> enter persistent REPL (state is retained across inputs)

API Reference

Core Functions

  • evaluate_script(code: &str) -> Result<Value, JSError>: Evaluate JavaScript code
  • evaluate_script_async(code: &str) -> Result<Value, JSError>: Evaluate with async support
  • tokenize(code: &str) -> Result<Vec<Token>, JSError>: Lexical analysis

FFI Interface (QuickJS-compatible)

  • JS_NewRuntime() -> *mut JSRuntime: Create a new runtime
  • JS_NewContext(rt: *mut JSRuntime) -> *mut JSContext: Create a context
  • JS_Eval(ctx, code, len, filename, flags) -> JSValue: Evaluate code
  • JS_NewString(ctx, str) -> JSValue: Create a string value
  • JS_DefinePropertyValue(ctx, obj, atom, val, flags) -> i32: Define object property

Value Types

The engine uses a Value enum to represent JavaScript values. See the source code for the complete definition, which includes variants for numbers, strings, objects, functions, promises, and more.

Architecture

The engine consists of several key components:

  • Parser: Converts JavaScript source code into an AST
  • Evaluator: Executes the AST in a managed environment
  • Object System: Reference-counted objects with prototype chains
  • Memory Management: Custom allocators and garbage collection
  • FFI Layer: C-compatible interface for embedding
  • Built-in Modules: Standard library implementations

Testing

Run the test suite:

cargo test

Run with logging:

RUST_LOG=debug cargo test

Performance

The engine is optimized for:

  • Fast parsing and evaluation
  • Efficient memory usage with Rc<RefCell<>>
  • Minimal allocations during execution
  • QuickJS-compatible FFI for high-performance embedding

Limitations

  • No JIT compilation (interpreted only)
  • Limited browser API compatibility
  • Some ES6+ features may be incomplete
  • Error handling could be more robust

Contributing

Contributions are welcome! Areas for improvement:

  • JIT compilation support
  • More comprehensive test coverage
  • Browser API compatibility
  • Performance optimizations
  • Additional language features

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Inspired by the QuickJS JavaScript engine
  • Built with Rust's powerful type system and memory safety guarantees
  • Uses several excellent Rust crates: regex, chrono, serde_json, etc.

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A JavaScript engine implementation written in Rust

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