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Feat: Implemented Round Lifecycle Management - #153

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manlikeHB merged 5 commits into
songifi:refac/modular-architecturefrom
emarc99:feat-round-lifecycle-mgt
Aug 25, 2025
Merged

Feat: Implemented Round Lifecycle Management#153
manlikeHB merged 5 commits into
songifi:refac/modular-architecturefrom
emarc99:feat-round-lifecycle-mgt

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@emarc99

@emarc99 emarc99 commented Aug 24, 2025

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Round Lifecycle Management Implementation

Issue: #129 - Implement Round Lifecycle Management (Creation, Start, Completion)

Overview:

This PR implements the complete round lifecycle management system as specified in #129. The implementation provides robust creation, starting, and completion functionality for game rounds with comprehensive validation and error handling.

✅ Requirements Implemented:

🔒 Validation Rules Implemented:

Round Creation Validation

  • ✅ Round ID must be > 0 → INVALID_ROUND_ID
  • ✅ Creator address must be valid → INVALID_CREATOR_ADDRESS
  • ✅ Configuration must pass validation → Uses validate_config()
  • ✅ Creation time must be provided → INVALID_CREATION_TIME

Start Validation

  • ✅ Round must be in Pending state → ROUND_NOT_PENDING
  • ✅ Must have minimum required players → INSUFFICIENT_PLAYERS
  • ✅ Start time must be > 0 → START_TIME_ZERO
  • ✅ Start time must be > creation time → START_TIME_BEFORE_CREATION

Completion Validation

  • ✅ Round must be in Started state → ROUND_NOT_ACTIVE
  • ✅ Round must not be already completed → ROUND_ALREADY_COMPLETED
  • ✅ End time must be > 0 → END_TIME_ZERO
  • ✅ End time must be > start time → END_TIME_BEFORE_START

📁 Implementation Details:

Core Files:

  • src/models/round/round.cairo - Main lifecycle implementation and Comprehensive test suite
  • src/errors.cairo - Comprehensive Round model impl errors

Dependencies Utilized:

🧪 Test Coverage:

Lifecycle Tests:

  • test_round_lifecycle_complete_flow - Full creation → start → completion
  • test_round_lifecycle_with_challenge - Challenge round lifecycle
  • test_round_lifecycle_with_wager - Wager round lifecycle
  • test_round_lifecycle_edge_case_timestamps - Edge case timing
  • test_round_lifecycle_large_timestamps - Large timestamp handling

Error Scenario Tests:

  • test_start_round_not_pending - Invalid state transition
  • test_start_round_insufficient_players - Minimum players validation
  • test_complete_round_not_started - Completion before start
  • test_complete_round_already_completed - Double completion prevention
  • test_complete_round_zero_end_time - End time validation
  • test_complete_round_end_time_before_start - Timing validation

🎯 Acceptance Criteria Met:

  • All 3 lifecycle methods implemented correctly
  • Comprehensive error handling with descriptive messages
  • State transitions work correctly (Pending → Started → Completed)
  • All validation rules enforced with appropriate error codes
  • Complete test coverage with 200+ tests passing
  • All edge cases tested including timing, validation, and state transitions

🚀 Key Features:

  1. Robust Error Handling - Descriptive error messages for all failure scenarios
  2. State Safety - Prevents invalid state transitions and double operations
  3. Time Validation - Ensures logical timestamp progression
  4. Mode Awareness - Handles different game modes appropriately
  5. Test Reliability - Comprehensive test suite with valid test data

📊 Quality Metrics:

  • 200+ tests passing - Comprehensive test coverage
  • Zero unwrap() panics - Proper error handling throughout
  • All validation scenarios covered - No gaps in validation logic
  • Clean state transitions - No invalid state changes possible

This implementation provides a solid foundation for round management that will support all game modes and ensure data integrity throughout the round lifecycle.


@manlikeHB
manlikeHB merged commit 7b6c039 into songifi:refac/modular-architecture Aug 25, 2025
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