fix: Freezing animations after bump to RN 0.86.0-rc.3#9694
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….86.0-1) (software-mansion#9669) ## Summary Bumps the example apps from their current React Native `0.85.2` to the new `0.86.0` stable release, and the platform forks to their latest available versions: - `react-native` `0.85.2` -> `0.86.0` (fabric-example, web-example, next-example, common-app, plus the library dev deps and `@react-native/*` tooling) - `react-native-tvos` (tvos-example) `0.85.3-0` -> `0.86.0-1` - `react-native-macos` (macos-example) `0.81.4` -> `0.81.7` (latest; react-native-macos has no 0.86 release yet) - `react-native-gesture-handler` (common-app) `2.30.0` -> `2.32.0` (RN 0.86 removed a renderer shim older RNGH imported) - recreates the pinned `@react-native/jest-preset` and `react-native-tvos` patches for the new versions The macOS CA-props compile fix (software-mansion#9700) and the macos-example RCTEventEmitter / Xcode 26 build fixes (software-mansion#9679) are already merged into main, so this PR no longer stacks on them. ## Test plan All example apps were built and launched on New Architecture against the rebased branch. Animations were confirmed by pixel frame-diff; Android was additionally re-checked for the software-mansion#9681 freeze-after-tap (fixed by software-mansion#9694): it keeps animating after a tap, with zero synchronous-update fallbacks. | App | From | To | Build | Animation | | --- | --- | --- | --- | --- | | fabric-example (Android) | `0.85.2` | `0.86.0` | ✅ | ✅ no freeze after tap | | fabric-example (iOS) | `0.85.2` | `0.86.0` | ✅ | ✅ | | tvos-example (tvOS) | `0.85.3-0` | `0.86.0-1` | ✅ | ✅ | | tvos-example (Android TV) | `0.85.3-0` | `0.86.0-1` | ✅ | ✅ no freeze | | web-example | `0.85.2` | `0.86.0` | ✅ | ✅ | | next-example | `0.85.2` | `0.86.0` | ✅ | ✅ | | macos-example (react-native-macos) | `0.81.4` | `0.81.7` | ✅ | ✅ | CI builds Android / iOS / web / next; the macOS build check is disabled upstream.
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Summary
In React Native 0.86 they changed
overrideBySynchronousMountPropsAtMountingAndroidto true by default, which causes some freezes (#9681). This PR provides a workaround for that problem.This is a temporary measure that won't be necessary as soon as the animation backend is fully supported.
Test plan