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Performance Round-Based Game

A fast-paced, score-focused action game inspired by The Last of Us Part II’s “No Return” mode, where every round challenges you to defeat a set number of enemies as efficiently as possible.
Your performance in each round determines your points.


Gameplay Concept

  • Round-Based Combat:
    Each level pits you against a fixed number of enemies.

  • Scoring System:

    • Earn full points for completing special objectives:
      • Take no damage
      • Finish under a certain time limit
      • Achieve a set number of melee kills and more
    • Points are collected at the end of each round based on your achievements.
  • 6 Levels:

    • Progress through all levels without dying to get your final endscore.
    • Compare your score with friends and other players.

Current Development Stage

The game is still in early development.
Currently implemented features:

  • ✅ Player movement system ( + Animation system )
  • ✅ Item and inventory system
  • ✅ Enemy spawn mechanics
  • ✅ Collecting points

Platforms

Executables are available for (Exe Folder):

  • Linux
  • Windows

Planned Features

  • Additional enemy types with unique attack patterns
  • Expanded weapon variety (melee and ranged)
  • Scoreboard for global or local rankings
  • Crafting system

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