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feat: Player state manipulation via Server-Side lua, Client-Side Function Binds refactor, lua Cursor class and LUA Documentation - #29
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DamianQualshy
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Jan 3, 2026
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- (fix) Use proper types and names for the player visual properties
- (feat) Add server-side lua functions for player's hero data manipulation
- (cleanup) Remove remnants of server-side Discord Activity
- Moved player manipulation functions examples to server-side
- (refactor) Add documentation for lua functions and standardize one method for the function binds
- (feat) Inventory management Lua functions
- (cleanup) Remove Whisper and Admin chat
…tor and LUA Documentation - (fix) Use proper types and names for the player visual properties - (feat) Add server-side lua functions for player's hero data manipulation - (cleanup) Remove remnants of server-side Discord Activity - Moved player manipulation functions examples to server-side - (refactor) Add documentation for lua functions and standardize one method for the function binds - (feat) Inventory management Lua functions - (cleanup) Remove Whisper and Admin chat
feat: More Input functions fix: Wrong number and types of arguments in connection test
And stubs for player state events not implemented yet
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note: To make onPlayerCreate/onPlayerDestroy and onPlayerSpawnFor/onPlayerUnspawnFor work as intended it's probably necessary to rework the logic of connect/disconnect. |
…s refactor and LUA Documentation
…s refactor and LUA Documentation
skejt23
approved these changes
Jan 4, 2026
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