A MonoGame port of Frog Smashers for Windows and Linux. Up to eight players with local and online (rollback) multiplayer.
Spiritually related to DGR
![]() |
![]() |
![]() |
![]() |
- Online rollback multiplayer
- Steam and LAN lobbies
- 8 Players + Spectators in online (including mixing local players with multiple player per online connection)
- Improved lobby room + Beach ball
- Actual in-game menus and settings
- A small selection of gameplay modifiers (feel free to suggest more in issues)
- Fixed some undesirable physics bugs from the original game
- Teams and Crew Battles(WIP) modes
- Very stupid CPUs
- Strafe button
- Download the latest version from the releases
- After downloading you can update to new versions with the included updater executable
The current release build is based on the "modifiers" branch where I've put some experimental modifiers for gameplay testing. They will be merged back into main at some point, but if you're wondering why the main branch does not include those features that's why.
Please feel free to ignore any failing tests, I'll fix them after merging your changes
Dev improvements for other environments are welcome
Controls: controls.txt
Source layout: layout.md
Assets/Content: Content readme
- Install the .NET SDK specified by
global.json:
dotnet build FrogSmashersRebuilt.slnx -c Release -m:1
dotnet run --project src/Client -c Release --no-build./scripts/test.sh
./scripts/publish.sh all
./scripts/publish.sh win-x64CREDITS.txt
Original programming/design: Ruan Rothmann.
Art/animation: Mike Scott.
Additional art: Ben Rausch and Stuart Coutts.
Sound: Jason Sutherland.
Fork features and fixes: PNone.




