SQLiteDB is a simple and lightweight SQLite wrapper for Swift. It allows all basic SQLite functionality including being able to bind values to parameters in an SQL statement. You can either include an SQLite database file with your project (in case you want to pre-load data) and have it be copied over automatically in to your documents folder, or have the necessary database and the relevant table structures created automatically for you via SQLiteDB.
Update: (11 Apr 2017) The latest version of SQLiteDB has the option to specify the database name (it defaults to "data.db") and so you must open the database explicitly via a call to openDB()
before you run any queries or execute commands. Please be aware of this change when updating an existing project. (See the included iOS sample project's AppDelegate.swift
file for an example.)
Important: If you are new to Swift or have not bothered to read up on the Swift documentation, please do not ask me to explain Swift functionality to you. Instead, please do some reading into Swift functionality since there is plenty of excellent documentaiton on the subject. On the other hand, if you're not looking for free advice but are willing to pay for my time, do feel free to contact me :)
-
If you want to pre-load data or have the table structures and indexes pre-created, or, if you are not using
SQLTable
sub-classes but are instead usingSQLiteDB
directly, then you need to create an SQLite database file to be included in your project.Create your SQLite database however you like, but name it
data.db
and then add thedata.db
file to your Xcode project. (If you want to name the database file something other thandata.db
, then set theDB_NAME
property in theSQLiteDB
class accordingly.)Note: Remember to add the database file above to your application target when you add it to the project. If you don't add the database file to a project target, it will not be copied to the device along with the other project resources.
If you do not want to pre-load data and are using
SQLTable
sub-classes to access your tables, you can skip the above step since SQLiteDB will automatically create your table structures for you if the database file is not included in the project. However, in order for this to work, you need to passfalse
as the parameter for theopenDB
method when you inovke it, like this:db.openDB(copyFile:false)
-
Add all of the included source files (except for README.md, of course) to your project.
-
If you don't have a bridging header file, use the included
Bridging-Header.h
file. If you already have a bridging header file, then copy the contents from the includedBridging-Header.h
file to your own bridging header file. -
If you didn't have a bridging header file, make sure that you modify your project settings to point to the new bridging header file. This will be under Build Settings for your target and will be named Objective-C Bridging Header.
-
Add the SQLite library (libsqlite3.0.dylib or libsqlite3.tbd, depending on your Xcode version) to your project under Build Phases - Link Binary With Libraries section.
That's it. You're set!
There are two ways you can use SQLiteDB
in your project:
You can use the SQLiteDB
class directly to get a reference to the database and then run queries (or execute statements) on the database directly.
-
You can gain access to the shared database instance as follows:
let db = SQLiteDB.shared
-
Before you make any SQL queries, or execute commands, you should open the SQLite database. In most cases, this needs to be done only once per application and so you can do it in your
AppDelegate
, for example:db.openDB()
-
You can make SQL queries using the
query
method (the results are returned as an array of dictionaries where the key is aString
and the value is of typeAny
):let data = db.query(sql:"SELECT * FROM customers WHERE name='John'") let row = data[0] if let name = row["name"] { textLabel.text = name as! String }
In the above, db
is a reference to the shared SQLite database instance. You can access a column from your query results by subscripting a row of the returned results (the rows are dictionaries) based on the column name. That returns an optional Any
value which you can cast to the relevant data type.
-
If you'd prefer to bind values to your query instead of creating the full SQL statement, then you can execute the above SQL also like this:
let name = "John" let data = db.query(sql:"SELECT * FROM customers WHERE name=?", parameters:[name])
-
Of course, you can also construct the above SQL query by using Swift's string manipulation functionality as well (without using the SQLite bind functionality):
let name = "John" let data = db.query(sql:"SELECT * FROM customers WHERE name='\(name)'")
-
You can execute all non-query SQL commands (INSERT, DELETE, UPDATE etc.) using the
execute
method:let result = db.execute(sql:"DELETE FROM customers WHERE last_name='Smith'") // If the result is 0 then the operation failed, for inserts the result gives the newly inserted record ID
-
The
esc
method which was previously available in SQLiteDB is no longer there. So, for instance, if you need to escape strings with embedded quotes, you should use the SQLite parameter binding functionality as shown above.
If you would prefer to model your database tables as classes and do any data access via the classes, SQLiteDB also provides an SQLTable
class which does most of the heavy lifting for you.
If you create a sub-class of SQLTable
, define properties where the names match the column names in your SQLite table, then you can use the sub-class to save to/update the database without having to write all the necessary boilerplate code yourself.
Additionally, with this approach, you don't need to include an SQLite database project with your app (unless you want to). SQLiteDB will infer the structure for the tables based on your SQLTable
sub-classes and automatically create the necessary tables for you, if they aren't present.
For example, say that you have a Categories
table with just two columns - id
and name
. Then, the SQLTable
sub-class definition for the table would look something like this:
class Category:SQLTable {
var id = -1
var name = ""
}
It's as simple as that! You don't have to write any insert, update, or delete methods since SQLTable
handles all of that for you behind the scenese :)
Note: Do note that for a table named Categories
, the class has to be named Category
- the table name has to be plural, and the class name has to be singular.
The only additional thing you need to do when you use SQLTable
sub-classes and want the table structures to be automatically created for you is that you have to specify that you don't want to create a copy of a database in your project resources when you invoke openDB
. So you have to have you openDB
command be something like this:
db.openDB(copyFile:false)
Once you do that, you can run any SQL queries or execute commands on the database without any issues.
Here are some quick examples of how you use the Category
class from the above example:
- Add a new
Category
item to the table:
let category = Category()
category.name = "My New Category"
_ = category.save()
The save method returns a non-zero value if the save was successful. In the case of a new record, the return value is the id
of the newly inserted row. You can check the return value to see if the save was sucessful or not since a 0 value means that the save failed for some reason.
- Get a
Category
byid
:
if let category = Category.rowBy(id:10) as? Category {
NSLog("Found category with ID = 10")
}
- Query the
Category
table:
let array = Category.rows(filter:"id > 10") as! [Category]
- Get a specific
Category
row (to display categories via aUITableView
, for example):
if let category = row(number:1) as? Category {
NSLog("Got first un-ordered category row")
}
- Delete a
Category
:
if let category = Category.rowBy(id:10) as? Category {
category.delete()
NSLog("Deleted category with ID = 10")
}
You can refer to the sample iOS and macOS projects for more examples of how to implement data access using SQLTable
.
- FAQ: FAQs
- Web: http://rooksoft.sg/
- Twitter: http://twitter.com/FahimFarook
SQLiteDB is under DWYWPL - Do What You Will Public License :) Do whatever you want either personally or commercially with the code but if you'd like, feel free to attribute in your app.