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<h1>Ishido Scored</h1> | ||
<p> | ||
Ishido game type. 2 decks. No redeal. | ||
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<h3>Object</h3> | ||
<p> | ||
Move all tiles to the playing area, and get the highest score possible. | ||
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<h3>Quick Description</h3> | ||
<p> | ||
Like <a href='ishido.html'>Ishido</a>, but with scoring. Scoring works | ||
as follows: | ||
<ul> | ||
<li>Each tile placed on the board scores depending on the number of adjacent | ||
tiles. Tiles placed on the edge of the play area do not score: | ||
<ul> | ||
<li>One adjacent tile: 1 point | ||
<li>Two adjacent tiles: 2 points | ||
<li>Three adjacent tiles: 4 points | ||
<li>Four adjacent tiles: 8 points | ||
</ul> | ||
<li>A bonus of 25 points is scored each time a tile is placed next to four | ||
adjacent tiles, forming a four-way match. | ||
<li>After each four-way match is formed, the aforementioned scoring is doubled | ||
for the rest of the game. | ||
<li>At the end of the game, an additional bonus is given when there are only | ||
a few tiles left to place - only the highest of these bonuses is received: | ||
<ul> | ||
<li>Two tiles left: 100 points | ||
<li>One tile left: 500 points | ||
<li>No tiles left: 1000 points | ||
</ul> | ||
</ul> | ||
<p>With this scoring system, it is possible to gain higher scores without | ||
successfully placing all the tiles than you can earn by placing the tiles. | ||
Try and get the highest score possible. |
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