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Unity-GameObject-GridBaseMerge

  • Merges meshes based on custom unit space in a boundary grid. Prevents large vert counts and less manuelly labor. Based on Material name and Material _MainTex name to prevent conflict.
  • Supports LOD naming convention. Name ur lod child with a suffix of 'lod_0', 'lod_1', 'lod_2' respectfully. Lod0 or LOD0 is fine too!
  • Messy child structures are supported too ;3

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Notices:

  • When merged, it disactive the original root GO and tags it with "EditorOnly" to avoid it to be in build.
  • Only supports 0-2 layers of LOD.

Free to use. Please mention my name "Eugene Chu" twitter: @LenZ_Chu if you can ;3 https://twitter.com/LenZ_Chu

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Merges meshes based on custom unit space in a boundary grid. Prevents large vert counts and less manuelly labor.

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