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Update TESBoundObjects.h
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FalloutCascadia authored May 14, 2024
1 parent d6a6b4d commit d9613a5
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions CommonLibF4/include/RE/Bethesda/TESBoundObjects.h
Original file line number Diff line number Diff line change
Expand Up @@ -491,7 +491,6 @@ namespace RE

enum class WEAPON_FLAGS : std::uint32_t
{

kIgnoresNormalResist = 0x0000002,
kMinorCrime = 0x0000004,
kChargingReload = 0x0000008,
Expand Down Expand Up @@ -601,7 +600,7 @@ namespace RE
float criticalDamageMult; // 104
stl::enumeration<STAGGER_MAGNITUDE, std::int32_t> staggerValue; // 108
std::uint32_t value; // 10C
stlenumeration<WEAPON_FLAGS, std::uint32_t> flags; // 110
stl::enumeration<WEAPON_FLAGS, std::uint32_t> flags; // 110
stl::enumeration<SOUND_LEVEL, std::int32_t> soundLevel; // 114
stl::enumeration<WEAPONHITBEHAVIOR, std::int32_t> hitBehavior; // 118
ActorValueInfo* skill; // 120
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