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fixes (#16)
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* chore: Cleanup enum declaration.

* fix: Class override incorrect.
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FlenarnTemp authored Jul 30, 2024
1 parent 8c1243b commit 0d3e66c
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Showing 2 changed files with 24 additions and 24 deletions.
46 changes: 23 additions & 23 deletions CommonLibF4/include/RE/Bethesda/Actor.h
Original file line number Diff line number Diff line change
Expand Up @@ -111,37 +111,37 @@ namespace RE

enum class ACTOR_CRITICAL_STAGE : std::int32_t
{
kNone = 0,
kGooStart = 1,
kGooEnd = 2,
kDisintegrateStart = 3,
kDisintegrateEnd = 4,
kFreezeStart = 5,
kFreezeEnd = 6,
kCount = 7
kNone,
kGooStart,
kGooEnd,
kDisintegrateStart,
kDisintegrateEnd,
kFreezeStart,
kFreezeEnd,
kCount
};

enum class ACTOR_LIFE_STATE : std::int32_t
{
kAlive = 0,
kDying = 1,
kDead = 2,
kUnconscious = 3,
kReanimate = 4,
kRecycle = 5,
kRestrained = 6,
kEssentialDown = 7,
kBleedout = 8
kAlive,
kDying,
kDead,
kUnconscious,
kReanimate,
kRecycle,
kRestrained,
kEssentialDown,
kBleedout
};

enum class ACTOR_LOS_LOCATION : std::int32_t
{
kNone = 0,
kEye = 1,
kHead = 2,
kTorse = 3,
kFeet = 4,
kCount = 5
kNone,
kEye,
kHead,
kTorse,
kFeet,
kCount
};

enum class PTYPE : std::int32_t
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2 changes: 1 addition & 1 deletion CommonLibF4/include/RE/Bethesda/PipboyStatsData.h
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ namespace RE
virtual BSEventNotifyControl ProcessEvent(const PlayerActiveEffectChanged::Event& a_event, BSTEventSource<PlayerActiveEffectChanged::Event>* a_source); // 03
virtual BSEventNotifyControl ProcessEvent(const ConditionBoyEvent& a_event, BSTEventSource<ConditionBoyEvent>* a_source); // 04
virtual BSEventNotifyControl ProcessEvent(const ActorItemEquipped::Event& a_event, BSTEventSource<ActorItemEquipped::Event>* a_source); // 05
virtual BSEventNotifyControl ProcessEvent(const BGSInventoryListEvent::Event& a_event, BSTEventSource<BGSInventoryListEvent::Event>* a_source); // 06
virtual BSEventNotifyControl ProcessEvent(const BGSInventoryItemEvent::Event& a_event, BSTEventSource<BGSInventoryItemEvent::Event>* a_source); // 06

// override
virtual void Populate(bool a_arg1) override; // 07
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