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Merge pull request #26 from FalloutCascadia/master
feat: Misc. updates.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,60 @@ | ||
#pragma once | ||
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#include "RE/Bethesda/TESBoundObjects.h" | ||
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namespace RE | ||
{ | ||
namespace ActorUtils | ||
{ | ||
class __declspec(novtable) ArmorRatingVisitorBase | ||
{ | ||
public: | ||
static constexpr auto RTTI{ RTTI::ActorUtils__ArmorRatingVisitorBase }; | ||
static constexpr auto VTABLE{ VTABLE::ActorUtils__ArmorRatingVisitorBase }; | ||
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ArmorRatingVisitorBase() | ||
{ | ||
stl::emplace_vtable(this); | ||
} | ||
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virtual bool ShouldProcess(TESBoundObject*) { return 1; }; // 00 | ||
virtual void PostPRocess(TESBoundObject*){}; // 01 | ||
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Actor* actor; // 08 | ||
float rating; // 10 | ||
float armorPerks; // 14 | ||
bool checkEquipped; // 18 | ||
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void ctor(const Actor* a_actor, bool a_checkEquipped) | ||
{ | ||
using func_t = decltype(&ArmorRatingVisitorBase::ctor); | ||
REL::Relocation<func_t> func{ REL::ID(2227205) }; | ||
return func(this, a_actor, a_checkEquipped); | ||
} | ||
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ArmorRatingVisitorBase(const Actor* a_actor, bool a_checkEquipped) | ||
{ | ||
ctor(a_actor, a_checkEquipped); | ||
} | ||
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std::int64_t operator()(const BGSInventoryItem* a_item, std::uint32_t a_stackID) | ||
{ | ||
using func_t = decltype(&ArmorRatingVisitorBase::operator()); | ||
REL::Relocation<func_t> func{ REL::ID(2227206) }; | ||
return func(this, a_item, a_stackID); | ||
} | ||
}; | ||
static_assert(offsetof(ArmorRatingVisitorBase, rating) == 0x10); | ||
static_assert(sizeof(ArmorRatingVisitorBase) == 0x20); | ||
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class __declspec(novtable) ArmorRatingVisitor : | ||
public ArmorRatingVisitorBase // 00 | ||
{ | ||
static constexpr auto RTTI{ RTTI::ActorUtils__ArmorRatingVisitor }; | ||
static constexpr auto VTABLE{ VTABLE::ActorUtils__ArmorRatingVisitor }; | ||
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BSScrapArray<TESBoundObject*> foundArmor; // 20 | ||
}; | ||
static_assert(sizeof(ArmorRatingVisitor) == 0x40); | ||
} | ||
} |
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