For help getting started with Flutter, view our online documentation.
Add flutter_sound
as a dependency in pubspec.yaml
For help on adding as a dependency, view the documentation.
On iOS you need to add a usage description to info.plist
:
<key>NSMicrophoneUsageDescription</key>
<string>This sample uses the microphone to record your speech and convert it to text.</string>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
On Android you need to add a permission to AndroidManifest.xml
:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Func | Param | Return | Description |
---|---|---|---|
setSubscriptionDuration | double sec |
String message |
Set subscription timer in seconds. Default is 0.01 if not using this method. |
startRecorder | String uri , int sampleRate , int numChannels |
String uri |
Start recording. This will return uri used. |
stopRecorder | String message |
Stop recording. | |
startPlayer | String uri |
String message |
Start playing. |
stopPlayer | String message |
Stop playing. | |
pausePlayer | String message |
Pause playing. | |
resumePlayer | String message |
Resume playing. | |
seekToPlayer | int milliSecs position to goTo |
String message |
Seek audio to selected position in seconds. Parameter should be less than audio duration to correctly placed. |
Subscription | Return | Description |
---|---|---|
onRecorderStateChanged | <RecordStatus> |
Able to listen to subscription when recorder starts. |
onPlayerStateChanged | <PlayStatus> |
Able to listen to subscription when player starts. |
When uri path is not set during the function call
in startRecorder
or startPlayer
, they are saved in below path depending on the platform.
- Default path for android
sdcard/sound.mp4
.
- Default path for ios
sound.m4a
.
FlutterSound flutterSound = new FlutterSound();
String path = await flutterSound.startRecorder(null);
print('startRecorder: $path');
_recorderSubscription = flutterSound.onRecorderStateChanged.listen((e) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
});
String result = await flutterSound.stopRecorder();
print('stopRecorder: $result');
if (_recorderSubscription != null) {
_recorderSubscription.cancel();
_recorderSubscription = null;
}
String path = await flutterSound.startPlayer(null);
print('startPlayer: $path');
_playerSubscription = flutterSound.onPlayerStateChanged.listen((e) {
if (e != null) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
this.setState(() {
this._isPlaying = true;
this._playerTxt = txt.substring(0, 8);
});
}
});
String result = await flutterSound.stopPlayer();
print('stopPlayer: $result');
if (_playerSubscription != null) {
_playerSubscription.cancel();
_playerSubscription = null;
}
String result = await flutterSound.pausePlayer();
String result = await flutterSound.resumePlayer();
String result = await flutterSound.seekToPlayer(miliSecs);
/// 0.01 is default
flutterSound.setSubscriptionDuration(0.01);
/// 1.0 is default
/// Currently, volume can be changed when player is running. Try manage this right after player starts.
String path = await flutterSound.startPlayer(null);
await flutterSound.setVolume(0.1);
The amplitude meter allows displaying a basic representation of the input sound. When enabled, it returns values ranging 0-120dB.
//// By default this option is disabled, you can enable it by calling
setDbLevelEnabled(true);
//// You can tweak the frequency of updates by calling this function (unit is seconds)
updateDbPeakProgress(0.8);
//// You need to subscribe in order to receive the value updates
_dbPeakSubscription = flutterSound.onRecorderDbPeakChanged.listen((value) {
setState(() {
this._dbLevel = value;
});
});
- Seeking example in
Exmaple
project - Volume Control
- Sync timing for recorder callback handler
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