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…pulating runRun with classes and methods
Creates ground class as a list of heights and built methods into it which advance the ground, generate new terrain, and draw it. Changed the player class so instead of landing on the bottom of the window it will land on the ground. Game is now working to run along ground and jump as you go.
Added clock object to track time and updated all movement methods to account for time passed since last call. Changed ground detection to work across whole bottom of player not just corner. Established Item and Items classes to represent the coin, rock, etc. objects in the game and store them all in an Item list which tracks along with the ground.
Added coin generator in main loop that keeps track of time and adds a new coin object at regular intervals (but not in a gap). Built game over screen which runs when the main loop is exited and shows the score. Built rock class and collision check with rocks that will end the game, but nothing yet is generating rocks.
…working on details of bird movement and added better graphics
Rocks now come at random and shortening intervals to make the game harder over time, however they never come faster than a set threshold. Birds all have a speed which is randomly assigned when they are created. When player collides with rock near left edge the rock is killed to avoid multiple collisions. Player image cropped tighter to actual image.
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