An interface for accessing local LLMs through LM Studio inside the Godot/Redot game engine editor. Originally developed in Godot 3 and ported to Godot 4.x and then finished in Redot 4.x.
- Create a "addons" directory inside your Godot 4/Redot 4 project directory and extract the contents of this repository into the addons folder.
- On first run, go to Project file menu, then to Tools and click on Local Server Settings…
- Make sure server settings are correct and click on the Refresh Model List button.
- Choose available model and close settings window. Setting save automatically.
- Delete AI_Addon from the addons directory.