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@David624634
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I reworked the aim task, as it created two game objects every time it was started, one of which was not deleted or reused, creating more and more game objects. Now it just used two Vectors. Additionally, I fixed one major and one moderate performance issue identified by a new unity tool .

The aimAt script used to create two gameObject every time an aiming task was started, of which only one got destroyed after stopping. I changed it to use two Vectors instead as no new gameObject is actuall needed
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