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Fix runandgun sync #537
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Fix runandgun sync #537
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…nt, and fix RunAndGun button press desyncs (RNG target selection)
- remove VEFCore namespace - fix RunAndGun to sync toggleAction instead of isActive - remove non-existent WorldComponent code from RunAndGun - fix RNG patch to use PatchUnityRand instead of PatchSystemRand
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It looks like both this and #536 are editing last line of the Also a random edit in |
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yeah, it's just some formatting. not sure why it did that as I didn't touch those files, but I can reformat them so it doesn't conflict just in case GitHub goes mad or something. |
Fixes synchronization issues in Run and Gun compatibility in 1.6.