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cache types during normalization #76928
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,61 @@ | ||
use crate::fx::FxHashMap; | ||
use arrayvec::ArrayVec; | ||
|
||
use std::hash::Hash; | ||
|
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/// Small-storage-optimized implementation of a map | ||
/// made specifically for caching results. | ||
/// | ||
/// Stores elements in a small array up to a certain length | ||
/// and switches to `HashMap` when that length is exceeded. | ||
pub enum MiniMap<K, V> { | ||
Array(ArrayVec<[(K, V); 8]>), | ||
Map(FxHashMap<K, V>), | ||
} | ||
|
||
impl<K: Eq + Hash, V> MiniMap<K, V> { | ||
/// Creates an empty `MiniMap`. | ||
pub fn new() -> Self { | ||
MiniMap::Array(ArrayVec::new()) | ||
} | ||
|
||
/// Inserts or updates value in the map. | ||
pub fn insert(&mut self, key: K, value: V) { | ||
match self { | ||
MiniMap::Array(array) => { | ||
for pair in array.iter_mut() { | ||
if pair.0 == key { | ||
pair.1 = value; | ||
return; | ||
} | ||
} | ||
if let Err(error) = array.try_push((key, value)) { | ||
let mut map: FxHashMap<K, V> = array.drain(..).collect(); | ||
let (key, value) = error.element(); | ||
map.insert(key, value); | ||
*self = MiniMap::Map(map); | ||
} | ||
} | ||
MiniMap::Map(map) => { | ||
map.insert(key, value); | ||
} | ||
} | ||
} | ||
|
||
/// Return value by key if any. | ||
pub fn get(&self, key: &K) -> Option<&V> { | ||
match self { | ||
MiniMap::Array(array) => { | ||
for pair in array { | ||
if pair.0 == *key { | ||
return Some(&pair.1); | ||
} | ||
} | ||
return None; | ||
} | ||
MiniMap::Map(map) => { | ||
return map.get(key); | ||
} | ||
} | ||
} | ||
} |
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is this just for outlining?
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this is mostly so we don't accidentally
return
here. I kind of like this pattern myself but I do think that it can be somewhat counterintuitiveThere was a problem hiding this comment.
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When using a counterintuitive pattern, please add a comment explaining it. :)