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I make games ๐น๏ธ in Godot and tools ๐ ๏ธ in Clojure (Babashka)
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I maintain a pretty-printer for GDScript called
Log.gd
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๐ฎ I launched two solo-dev games in 2024:
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Dot Hop is a grid-based puzzle game - simple but challenging, and hopefully not too hard. Latest release: v1.2! everywhere, and in beta on iOS and Android!
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Dino (steam, github) is a mashup of jam entries from 2023 - platformers, some top-down, some beat em up, some overcooked-ish?! It's over-engineered into a... something.... More to come at some point!
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My jam games are available on itch.io: russmatney.itch.io
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๐ฅ I share devlogs on Youtube, and I stream live-coding on twitch.tv/russmatney
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๐ฑ My blog is devlogs, a portfolio and all my other writings from over the years: russmatney.com
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Here's my carrd.
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My games are all done under my solo-dev studio, Danger Russ Games
I'm working on games and tools full-time - I want to build up enough support to do this indefinitely, and keep the source open to everyone.
You can support me via:
Log.gd is a pretty-printer for GDScript.
It's a drop-in replacement for print(...)
, and it adds sensible spacing,
indentation, color, and line-numbers to your logs. For me it helps a ton with
eye-fatigue and debugging.
Dot Hop is a grid-based puzzle game. It started as a PuzzleScript jam game, but I've reimplemented it in Dino to add several themes, more puzzles, and more game-feel.
Lately I'm pushing toward a 2.0 version, with new mechanics, many more puzzles, a puzzle generator, and a mobile-friendly UX. It's available in beta on Android and iOS, lmk if you want to join!
I'm driving towards a full Dino Steam release - wishlist Dino on steam!
Dino started as a Godot monorepo and sandbox for game jams and writing my own addons, but has transformed into a genre-mashup of sorts. More to come on this later!
A Clojure and Babashka based window-management tool, for bringing repl-driven development to your development environment, on Linux and OSX.
A clojure (and babashka) interface for interacting with org files.
Come watch my streams on twitch to see these in action!
- Emacs (via Doom)
- Org-Roam
- Godot (4) and GDscript
- Aseprite (pixel art)
- Clojure (as much as possible)
- Babashka (for all things scripting)
Last 6 months:
From: 31 January 2025 - To: 01 August 2025
Org 169 hrs 2 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 32.40 %
Other 140 hrs 35 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 26.95 %
GDScript 50 hrs 15 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 09.64 %
GDScript3 41 hrs 12 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 07.90 %
C# 36 hrs 45 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 07.05 %
Markdown 32 hrs 24 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 06.21 %
Git 16 hrs 44 mins โโโโโโโโโโโโโโโโโโโโโโโโโ 03.21 %