Bug fixes for WaitForGameplayTagChange Task #112
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I'd like your opinion on the "fix" in the GMCAbilityComponent. On a listen server, it appears that CheckActiveTagsChanged() gets called in both the AncillaryTick as well as SimulationTick. This resulted in two different states for me since the simulated tag changes happen after the CheckActiveTagsChanged ran. Specifically, a GameplayTag gets added when my MovementMode changes to a custom mode. As you can see from the log below, the Simulation tick doesn't update its movement mode until after the tags are already checked. Admittedly, I don't know why my SimulationTick might be delayed in updated MovementMode but I also don't know if both are relevant for a SmoothedListenServerPawn.
Let me know if I can provide any more information to debug. Thanks!