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I've created bindings for raylib 5.5 for c3-lang at https://c3-lang.org…
… (#4555) * basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh * Update to 5.5 version of eexample and fix to work in web set GLSL_VERSION 100 set precision highp float; removed in keyword fix for loop has to use only constant * Update shader_basic_pbr example to work on web changed to GLSL_VERSION 100 update glsl100 shader set float precision to highp removed keyword in change for loop tu use constant value gives an error * Update shader_basic_pbr example to work on web changed to GLSL_VERSION 100 update glsl100 shader set float precision to highp removed keyword in change for loop tu use constant value gives an error * removed rpbr.h removed rpbr.h * Bindings for c3-lang raylib 5.5 and raylib 5.0 I've created raylib 5.5 binding for c3-Lang https://c3-lang.org
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