floppy disk is a WIP, async-only filesystem facade for Rust.
Have you ever worked with std::fs? tokio::fs? Then you've probably realised
that testing filesystem code is difficult and sometimes scary. Is that
fs::remove_dir_all really safe to run?
The point of floppy disk is to fix this. Rather than always using the real
filesystem, floppy disk lets you choose a backend for your filesystem access,
via the FloppyDisk trait. Current implementations include in-memory and real
filesystem via Tokio. This way, you can use the real filesystem when you need,
but have your tests hit a fake in-memory filesystem instead.
- Pluggable filesystem backends
- In-memory (WIP)
 - Tokio
 
 - Write-your-own with the 
FloppyDisktrait - Fully-async
- Light evil involved
 
 
- floppy disk is a 0.x.y project! You probably don't want to use it in production.
 - async-only! There is some small bridging to sync code, like 
MemFileimplementingRead/Write/Seek, but this is mostly a hack to make working with sync-only external libraries (ex.ar) easier. - in-memory fs may not be performant-enough
 
floppy disk attempts to recreate the std::fs API 1:1, with the caveat of
being async-only.
let fs = ...; // MemFloppyDisk::new() | TokioFloppyDisk::new()
fs.create_dir_all("/foo/bar").await?;
fs.write("/foo/bar/baz.txt", b"hello world").await?;
let contents = fs.read_to_string("/foo/bar/baz.txt").await?;
assert_eq!(contents, "hello world");Passing a FloppyDisk around:
struct MyStruct<'a, F: FloppyDisk<'a>> {
    fs: F,
    _marker: PhantomData<&'a ()>,
}
async fn my_fn<'a, F: FloppyDisk<'a>> {
   // ...
}