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@Seggan Seggan commented Jun 5, 2025

MEGA PR WITH UNRELATED CHANGES TIME

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@LordIdra LordIdra left a comment

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Have not reviewed in a great deal of detail for obvious reasons. But the logic overall looks good to me. I have tested ingame and just a few suggestions

  • Have contents lore be 'empty' if the smeltery contains nothing (really tiny thing)
  • Smeltery appears to finish burning its current fuel after being turned off but temperature does not go up. I'd suggest we just stop the burning if the smeltery is turned off.
  • Smeltery should probably accept fluids while turned off. Not accepting them is counterintuitive and has caught me off guard like 3 times so far
  • Would be nice to see in the casting UI how much fluid will be used to cast the item
  • Whatever the hell's going on here:
    image
    Otherwise this is pretty fucking cool. Especially the text rendering stuff. It feels complicated and mildly annoying enough to be interesting and actually motivate you to automate it, but not excessively so. Hopefully it's not too bad for performance (maybe some tweaking will be needed) but we can cross that bridge later.

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Seggan commented Jun 29, 2025

  • Whatever the hell's going on here:
    image

Yeah I am aware, made a core issue to fix in another PR cause it's non trivial and would just extend this PR

@Seggan Seggan requested a review from LordIdra June 30, 2025 17:45
@LordIdra LordIdra merged commit f9e3da6 into master Jun 30, 2025
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@LordIdra LordIdra deleted the feature/smelting branch June 30, 2025 23:30
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3 participants