Actions: provigz/ZoneInternetGamesServer
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MatchManager: More usage of mutexes, release before throw
Windows
#104:
Commit ca5037a
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provigz
Win*::Match::Update(): Wrap game start code in mutex
Windows
#103:
Commit 3c91131
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by
provigz
Win7::Match::EventSend(): Release mutex on exception
Windows
#102:
Commit d2e0679
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by
provigz
GetTickCount() to track time passed, instead of a times…
Windows
#101:
Commit c7fdec2
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by
provigz
PlayerSocket leaves a match…
Windows
#97:
Commit 11d8367
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provigz
std::stoi
Windows
#96:
Commit eb2a986
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provigz
Socket::~Socket(): Fix usage of inexistent variable `waitRe…
Windows
#95:
Commit 12492a7
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provigz
Socket::GetSocket(s)ByIP(): Remove unused sockaddr_in var…
Windows
#94:
Commit a5bd296
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provigz
Socket: Mutex to prevent simultaneous modification/iteratio…
Windows
#91:
Commit 5d63b86
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provigz
s_sessionLog has been set before flushing
Windows
#87:
Commit 74ae3a9
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provigz
Win7: Use int8 (short) datatype for player role
Windows
#84:
Commit acfdaaf
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provigz
Win7::CheckersMatch: Detect game over
Windows
#83:
Commit 229cdbe
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provigz
Socket::ReceiveData() (vector): Return empty vector from fu…
Windows
#82:
Commit 9a89baa
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by
provigz