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Gfxbench Manhattan3.0 optimization#107
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huangrui666 wants to merge 1 commit intoprojectceladon:celadon/s/mr0/apollofrom
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Gfxbench Manhattan3.0 optimization#107huangrui666 wants to merge 1 commit intoprojectceladon:celadon/s/mr0/apollofrom
huangrui666 wants to merge 1 commit intoprojectceladon:celadon/s/mr0/apollofrom
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feijiang1
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Jul 8, 2024
Eliminate draw call for Manhattan robot shadow when conditions apply. Mark the shadow shader. If the draw call uses the shadow shader and the last operation of its depth texture resource is clear, the draw call can be skiped. The performance of Gfxbench 1080pManhattan3.0 offscreen can be improved 1.5%. Test Done: 1. Boot up and adb reboot 2. Gfxbench Tracked-On: OAM-122053 Signed-off-by: Huang Rui <rui1.huang@intel.com>
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Android CI has started Engineering Build for this issue ,Please check the linked Tracked-On issue/Android CI Web for more details. |
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SUCCESS: Android CI has completed Engineering Build for this issue.Please check the linked Tracked-On issue/Android CI Web for more details. |
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Eliminate draw call for Manhattan robot shadow when conditions apply. The performance of Gfxbench Manhattan3.0 offsreen can be improved 2.4%
Tracked-On: OAM-122053