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use built-in FindOpenGL module for GLES with cmake 3.23+ #929
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@@ -6,7 +6,9 @@ include(CMakeFindDependencyMacro) | |||||||||||||||||||||||||
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| if(NOT "@ENABLE_EMSCRIPTEN@") # ENABLE_EMSCRIPTEN | ||||||||||||||||||||||||||
| if("@ENABLE_GLES@") # ENABLE_GLES | ||||||||||||||||||||||||||
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") | ||||||||||||||||||||||||||
| if (CMAKE_VERSION VERSION_LESS_EQUAL "3.22" OR CMAKE_SYSTEM_NAME STREQUAL Android) | ||||||||||||||||||||||||||
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") | ||||||||||||||||||||||||||
| endif() | ||||||||||||||||||||||||||
| find_dependency(OpenGL COMPONENTS GLES3) | ||||||||||||||||||||||||||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Better only temporarily append the current dir to the module path, like this:
Suggested change
This will still allow the calling CMake project to override the find module, but will load projectM's module before the CMake-supplied one, and doesn't add unexpected paths to the module dir list. |
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| else() | ||||||||||||||||||||||||||
| find_dependency(OpenGL) | ||||||||||||||||||||||||||
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Checked CMake's sources to be sure and saw there that the
GLES2andGLES3targets were actually added to CMake's find module in version 3.27 and not in v3.23 as I was expecting when I wrote the ReadMe in the module dir. So I think to be on the safe side, this should rather read:Ditto in the package config file.
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(If you want, you can update the ReadMe.md in
cmake/glesaccordingly.)