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I think I've fixed all the issues mentioned in the prior PR #76. I fixed the
when compiles(godotTypeInfo
issue and removed the call to ord. Also moved the check for thesignal
command outside of parseSignal in case we want to add additional commands for other things in the future then we can switch on the value ofstatement
inparseType
. So that's why I pushed a new PR.Saving the references for the parameters for GodotSignalArgument and deinitializing them afterwards seems a little messy. If you have suggestions there, I can change it. Maybe switching to a macro and using
quote do:
might be nicer? But I was trying to match the rest of the code's style.