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added signal declaration #78

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geekrelief
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I think I've fixed all the issues mentioned in the prior PR #76. I fixed the when compiles(godotTypeInfo issue and removed the call to ord. Also moved the check for the signal command outside of parseSignal in case we want to add additional commands for other things in the future then we can switch on the value of statement in parseType. So that's why I pushed a new PR.

Saving the references for the parameters for GodotSignalArgument and deinitializing them afterwards seems a little messy. If you have suggestions there, I can change it. Maybe switching to a macro and using quote do: might be nicer? But I was trying to match the rest of the code's style.

@geekrelief geekrelief closed this Dec 14, 2020
@geekrelief geekrelief deleted the added_signals branch December 14, 2020 22:19
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Crap just saw I had a copy paste error when checking for signal in parseType.

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