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Implement a universal distribution history that will be stored in SPID for each loaded NPC. Instead of storing each state of what NPC get, store the change.
This will allow easy revert for NPCs, both during reloads as well as through console #57
For example list of changes:
AddPerk(Perk)
AddItem(Item)
instead of
Perk
Perk
Item
...
The text was updated successfully, but these errors were encountered:
Implement a universal distribution history that will be stored in SPID for each loaded NPC. Instead of storing each state of what NPC get, store the change.
This will allow easy revert for NPCs, both during reloads as well as through console #57
For example list of changes:
instead of
...
The text was updated successfully, but these errors were encountered: