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Update MovementControllerNPC.h
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zax-ftw committed Aug 15, 2024
1 parent 05cc20a commit f3f64ac
Showing 1 changed file with 30 additions and 30 deletions.
60 changes: 30 additions & 30 deletions include/RE/M/MovementControllerNPC.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,38 +26,38 @@ namespace RE
~MovementControllerNPC() override; // 00

// add
virtual void Unk_0A(void); // 0A
virtual void Unk_0B(void); // 0B
virtual void Unk_0C(void); // 0C
virtual void Unk_0D(void); // 0D
virtual void Unk_0E(void); // 0E - { return unk1C5 == 0; }
virtual void Unk_0F(void); // 0F - { return unk1C5; }
virtual void Unk_10(void); // 10
virtual void Unk_11(void); // 11
virtual void Unk_12(void); // 12
virtual void Unk_13(void); // 13
virtual void Unk_14(void); // 14
virtual void Unk_0A(void); // 0A
virtual void Unk_0B(void); // 0B
virtual void DisablePlayerControls(); // 0C
virtual void EnablePlayerControls(); // 0D
virtual bool IsPlayerControlsDisabled(); // 0E - { return unk1C5 == 0; }
virtual bool IsPlayerControlsEnabled(); // 0F - { return unk1C5; }
virtual void Unk_10(void); // 10
virtual void Unk_11(void); // 11
virtual void Unk_12(void); // 12
virtual void Unk_13(void); // 13
virtual void Unk_14(void); // 14

// members
std::uint64_t unk150; // 150
std::uint64_t unk158; // 158
std::uint64_t unk160; // 160
std::uint64_t unk168; // 168
std::uint64_t unk170; // 170
std::uint64_t unk178; // 178
std::uint64_t unk180; // 180
std::uint64_t unk188; // 188
std::uint64_t unk190; // 190
std::uint64_t unk198; // 198
std::uint64_t unk1A0; // 1A0
std::uint64_t unk1A8; // 1A8
std::uint64_t unk1B0; // 1B0
std::uint64_t unk1B8; // 1B8
std::uint32_t unk1C0; // 1C0
std::uint8_t unk1C4; // 1C4
std::uint8_t unk1C5; // 1C5
std::uint16_t unk1C6; // 1C6
std::uint64_t unk1C8; // 1C8
std::uint64_t unk150; // 150
std::uint64_t unk158; // 158
std::uint64_t unk160; // 160
std::uint64_t unk168; // 168
std::uint64_t unk170; // 170
std::uint64_t unk178; // 178
std::uint64_t unk180; // 180
std::uint64_t unk188; // 188
std::uint64_t unk190; // 190
std::uint64_t unk198; // 198
std::uint64_t unk1A0; // 1A0
std::uint64_t unk1A8; // 1A8
std::uint64_t unk1B0; // 1B0
std::uint64_t unk1B8; // 1B8
std::uint32_t unk1C0; // 1C0
std::uint8_t unk1C4; // 1C4
bool playerControls; // 1C5
std::uint16_t unk1C6; // 1C6
std::uint64_t unk1C8; // 1C8
};
static_assert(sizeof(MovementControllerNPC) == 0x1D0);
}

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