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Update PlayerCharacter.h
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-unkB98 renamed tempering item for its use in EPTemperingItemHasKeyword and EPTemperingItemIsEnchanted.
-Changed previously named unkB98's type to InventoryEntryData. use in EPTemperingItemIsEnchanted especially implies this to be it's true type
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NoahBoddie authored Aug 6, 2024
1 parent 6998793 commit 46de6bd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion include/RE/P/PlayerCharacter.h
Original file line number Diff line number Diff line change
Expand Up @@ -543,7 +543,7 @@ namespace RE
std::int32_t unkB88; // B88
std::uint32_t padB8C; // B8C
std::uint64_t unkB90; // B90
TESBoundObject* unkB98; // B98 - Set/Cleared in SmithingMenuEntry, may be used to test for enchantment?
InventoryEntryData* temperingItem; // B98
BSTSmallArray<void*, 4> unkBA0; // BA0
PreTransformationData* preTransformationData; // BD0 - Stores equipped data when transforming to vampire/werewolf, cleared when transforming back to human
PlayerFlags playerFlags; // BD8
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