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Add Actor::AddDeathItems
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powerof3 committed Aug 3, 2024
1 parent 7f7959b commit 28b6de6
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Showing 2 changed files with 8 additions and 0 deletions.
1 change: 1 addition & 0 deletions include/RE/A/Actor.h
Original file line number Diff line number Diff line change
Expand Up @@ -490,6 +490,7 @@ namespace RE

bool AddAnimationGraphEventSink(BSTEventSink<BSAnimationGraphEvent>* a_sink) const;
void AddCastPower(SpellItem* a_power);
void AddDeathItems();
bool AddSpell(SpellItem* a_spell);
void AddToFaction(TESFaction* a_faction, std::int8_t a_rank);
void AddWornOutfit(BGSOutfit* a_outfit, bool a_forceUpdate);
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7 changes: 7 additions & 0 deletions src/RE/A/Actor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,13 @@ namespace RE
return func(this, a_power);
}

void Actor::AddDeathItems()
{
using func_t = decltype(&Actor::AddDeathItems);
static REL::Relocation<func_t> func{ RELOCATION_ID(36218, 37198) };
return func(this);
}

bool Actor::AddSpell(SpellItem* a_spell)
{
using func_t = decltype(&Actor::AddSpell);
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