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is_playing set to True or False when paused or resumed?#343

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RedHenDev wants to merge 1 commit intopokepetter:masterfrom
RedHenDev:patch-2
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is_playing set to True or False when paused or resumed?#343
RedHenDev wants to merge 1 commit intopokepetter:masterfrom
RedHenDev:patch-2

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Apologies if inappropriate -- I'm unfamiliar with animation, but was confused when is_playing remains True when paused.

Most likely my hacky use of the FrameAnimation3d() function to animate .obj files is just not how this is supposed to be used.

Apologies if inappropriate -- I'm unfamiliar with animation, but was confused when is_playing remains True when paused.

Most likely my hacky use of the FrameAnimation3d() function to animate .obj files is just not how this is supposed to be used.
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