Pinned Loading
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inventory-system
inventory-system PublicA robust, SOLID-principle-based inventory system for Unity games featuring drag-and-drop functionality, item stacking, splitting, and merging capabilities.
C# 1
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unity-ngo-parent-synchronization
unity-ngo-parent-synchronization PublicCustom solution to parenting objects in Unitys NGO. Solution was tested only on distributed authority model.
C# 1
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DecalsAndImpactsEffectsSystem
DecalsAndImpactsEffectsSystem PublicA modular Unity package for handling surface interactions, decals, and impact effects. The system provides a flexible way to manage different surface types and their reactions to various impacts (b…
C# 1
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ObjectPool
ObjectPool PublicA lightweight and efficient object pooling system for Unity projects. Automatically manages object instantiation and reuse to improve performance by reducing garbage collection overhead.
C# 1
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save-load-system
save-load-system PublicA comprehensive, modular save/load system for Unity games with support for multiple save slots, automatic screenshots, and flexible data management - similar to Minecraft's world system.
C# 1
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unity-networking-parenting-solution-for-distributed-authority
unity-networking-parenting-solution-for-distributed-authority PublicA robust solution for parenting network objects under deeply nested GameObjects in Unity Netcode for GameObjects with Distributed Authority topology.
C# 1
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