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pietras333/README.md

Hey 👋 What's up?

Snake animation

I code with

javascript logo react logo nodejs logo express logo mongodb logo csharp logo html5 logo css3 logo tailwindcss logo git logo unity logo vscode logo figma logo

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  1. inventory-system inventory-system Public

    A robust, SOLID-principle-based inventory system for Unity games featuring drag-and-drop functionality, item stacking, splitting, and merging capabilities.

    C# 1

  2. unity-ngo-parent-synchronization unity-ngo-parent-synchronization Public

    Custom solution to parenting objects in Unitys NGO. Solution was tested only on distributed authority model.

    C# 1

  3. DecalsAndImpactsEffectsSystem DecalsAndImpactsEffectsSystem Public

    A modular Unity package for handling surface interactions, decals, and impact effects. The system provides a flexible way to manage different surface types and their reactions to various impacts (b…

    C# 1

  4. ObjectPool ObjectPool Public

    A lightweight and efficient object pooling system for Unity projects. Automatically manages object instantiation and reuse to improve performance by reducing garbage collection overhead.

    C# 1

  5. save-load-system save-load-system Public

    A comprehensive, modular save/load system for Unity games with support for multiple save slots, automatic screenshots, and flexible data management - similar to Minecraft's world system.

    C# 1

  6. unity-networking-parenting-solution-for-distributed-authority unity-networking-parenting-solution-for-distributed-authority Public

    A robust solution for parenting network objects under deeply nested GameObjects in Unity Netcode for GameObjects with Distributed Authority topology.

    C# 1