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- Updated docs - Added crafting readme - Updated batch scripts and installer - Changed called_freq_mult to a "safer" 0.5 - Corrected BringX rewards for new economy - Minor script fixes
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Crafting system in EcCo is made completely independent from the rest of the mod. | ||
It is fully configurable and only requires a fairly recent version of sfall. | ||
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All recipes and general settings are configured in data/config/pbs_craft.ini (description for every setting and recipe examples included). | ||
All custom art is in data/pcx folder. You can change it however you need as long as you don't change image sizes. | ||
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You can choose to use recipe categories, if you have many recipes. | ||
You can use sfall global vars to unlock certain recipes (they will only show if given gvar value is non 0). | ||
If gvar value is a number - it will be automatically treated as a regular Fallout global var. | ||
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You can use schematics system to easily add new unlockable recipes to the game: | ||
- Set schema=1 for a recipe. | ||
- Designate a certain set of items as a "schematics" and list them in [Main].schematic_pids | ||
- Open a script that will spawn a schematic item (such as shop stock box) and include "craft_schematics.h". | ||
- Call check_restock_craft_schematic to spawn a schematic item, see comment for details. |
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@ECHO OFF | ||
setlocal EnableExtensions | ||
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set cwd=%cd% | ||
cd /d "%~dp0..\" | ||
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set root=%cd% | ||
set archive=%root%\extra\pbs_fo2rpu_ecco_mod_v0-9-6.zip | ||
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if exist %archive% ( | ||
echo Deleting existing %archive%... | ||
del %archive% | ||
) | ||
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set exe="C:\Program Files (x86)\7-Zip\7z.exe" | ||
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echo Adding mod files... | ||
cd /d %root%\root | ||
%exe% a %archive% mods\* sfall\* > nul | ||
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echo Adding docs... | ||
cd /d %root%\docs | ||
%exe% a %archive% ecco_readme.txt ecco_changelog.txt > nul | ||
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echo Done! | ||
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cd /d "%cwd%" |
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