fix(engine): migrate legacy tap effect saves - #7383
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📝 WalkthroughWalkthroughGame-state decoding now migrates persisted ChangesLegacy tap-effect migration
Estimated code review effort: 3 (Moderate) | ~20 minutes Mergeability Score: 🟡 Moderate · up to The change migrates legacy tap-effect saves on only one restore path, while another path can still reject older saves containing Tap or Untap variants. This can prevent affected users from loading saved games, so the migration should be shared across both paths and covered by a regression test before merge. Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Inline comments:
In `@crates/engine/src/types/game_state.rs`:
- Around line 16353-16355: Extract the shared pre-deserialization migration
sequence into a helper, preserving the order of migrate_legacy_mana_target_roles
before migrate_legacy_tap_effects. Invoke this helper from both
prepare_resolution_wire and decode_persisted_resolution_state so legacy
tap-effect variants are migrated through either persisted-state ingress, and add
a regression test restoring a legacy Untap payload through
decode_persisted_resolution_state.
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crates/engine/src/types/game_state.rs
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