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isf: improve include mechanism #1714

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Feb 10, 2025
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1 change: 1 addition & 0 deletions src/plugins/score-plugin-gfx/3rdparty/libisf/src/isf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@ float PROGRESS = isf_process_uniforms.PROGRESS;
int PASSINDEX = isf_process_uniforms.PASSINDEX;
int FRAMEINDEX = isf_process_uniforms.FRAMEINDEX;
vec2 RENDERSIZE = isf_process_uniforms.RENDERSIZE;
vec4 MOUSE = isf_process_uniforms.MOUSE;
vec4 DATE = isf_process_uniforms.DATE;
)_";

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91 changes: 88 additions & 3 deletions src/plugins/score-plugin-gfx/Gfx/ShaderProgram.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -155,13 +155,99 @@ static std::optional<QByteArray> resolveFile_brackets(
return std::nullopt;
}

static void removeIncludesInComments(QByteArray& data)
{
static constexpr uint8_t MARKER = 1;
// very basic implementation as there does not seem to be any easily integratable one
if(data.size() < 2)
return;
bool in_long_comment = false;
bool in_line_comment = false;
bool in_string = false;
auto pos = data.begin();
while(pos < data.end() - 2)
{
if(in_long_comment)
{
if(*pos == '#')
*pos = ' ';

if(*pos == '*' && *(pos + 1) == '/')
{
// *pos = MARKER;
pos++;
// *pos = MARKER;
in_long_comment = false;
}
else
{
// *pos = MARKER;
}
}
else if(in_line_comment)
{
if(*pos == '#')
*pos = ' ';

if(*pos == '\n')
{
in_line_comment = false;
}
else
{
// *pos = MARKER;
}
}
else if(in_string)
{
// could happen in string though but well
if(*pos == '"')
{
int num_backslashes_before = 0;
auto p = pos - 1;
while(p >= data.begin() && *p == '\\')
num_backslashes_before++;

if(num_backslashes_before % 2 == 0)
in_string = false;
}
}
else
{
if(*pos == '/')
{
if(*(pos + 1) == '*')
{
in_long_comment = true;
// *pos = MARKER;
pos++;
// *pos = MARKER;
}
else if(*(pos + 1) == '/')
{
in_line_comment = true;
// *pos = MARKER;
pos++;
// *pos = MARKER;
}
}
else if(*pos == '"')
in_string = true;
}

pos++;
}
}

static bool resolveGLSLIncludes(
QByteArray& data, const QStringList& includes, QString rootPath, int iterations)
{
removeIncludesInComments(data);

iterations++;
if(iterations > 30)
if(iterations > 1000)
{
qDebug() << "More than 30 iterations, shader include loop likely. Stopping.";
qDebug() << "More than 1000 iterations, shader include loop likely. Stopping.";
return false;
}
int idx = data.indexOf("#include");
Expand Down Expand Up @@ -206,7 +292,6 @@ static bool resolveGLSLIncludes(

return resolveGLSLIncludes(data, includes, rootPath, iterations);
}

}

ProgramCache& ProgramCache::instance() noexcept
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