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16 changes: 0 additions & 16 deletions src/core/configuration/DefaultConfig.ts
Original file line number Diff line number Diff line change
Expand Up @@ -327,27 +327,23 @@ export class DefaultConfig implements Config {
case UnitType.TransportShip:
return {
cost: () => 0n,
territoryBound: false,
};
case UnitType.Warship:
return {
cost: this.costWrapper(
(numUnits: number) => Math.min(1_000_000, (numUnits + 1) * 250_000),
UnitType.Warship,
),
territoryBound: false,
maxHealth: 1000,
};
case UnitType.Shell:
return {
cost: () => 0n,
territoryBound: false,
damage: 250,
};
case UnitType.SAMMissile:
return {
cost: () => 0n,
territoryBound: false,
};
case UnitType.Port:
return {
Expand All @@ -357,19 +353,16 @@ export class DefaultConfig implements Config {
UnitType.Port,
UnitType.Factory,
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 2 * 10,
upgradable: true,
};
case UnitType.AtomBomb:
return {
cost: this.costWrapper(() => 750_000, UnitType.AtomBomb),
territoryBound: false,
};
case UnitType.HydrogenBomb:
return {
cost: this.costWrapper(() => 5_000_000, UnitType.HydrogenBomb),
territoryBound: false,
};
case UnitType.MIRV:
return {
Expand All @@ -379,22 +372,18 @@ export class DefaultConfig implements Config {
}
return 25_000_000n + game.stats().numMirvsLaunched() * 15_000_000n;
},
territoryBound: false,
};
case UnitType.MIRVWarhead:
return {
cost: () => 0n,
territoryBound: false,
};
case UnitType.TradeShip:
return {
cost: () => 0n,
territoryBound: false,
};
case UnitType.MissileSilo:
return {
cost: this.costWrapper(() => 1_000_000, UnitType.MissileSilo),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 10 * 10,
upgradable: true,
};
Expand All @@ -404,7 +393,6 @@ export class DefaultConfig implements Config {
(numUnits: number) => Math.min(250_000, (numUnits + 1) * 50_000),
UnitType.DefensePost,
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 5 * 10,
};
case UnitType.SAMLauncher:
Expand All @@ -414,7 +402,6 @@ export class DefaultConfig implements Config {
Math.min(3_000_000, (numUnits + 1) * 1_500_000),
UnitType.SAMLauncher,
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 30 * 10,
upgradable: true,
};
Expand All @@ -425,7 +412,6 @@ export class DefaultConfig implements Config {
Math.min(1_000_000, Math.pow(2, numUnits) * 125_000),
UnitType.City,
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 2 * 10,
upgradable: true,
};
Expand All @@ -437,14 +423,12 @@ export class DefaultConfig implements Config {
UnitType.Factory,
UnitType.Port,
),
territoryBound: true,
constructionDuration: this.instantBuild() ? 0 : 2 * 10,
upgradable: true,
};
case UnitType.Train:
return {
cost: () => 0n,
territoryBound: false,
};
default:
assertNever(type);
Expand Down
11 changes: 9 additions & 2 deletions src/core/execution/PlayerExecution.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
import { Config } from "../configuration/Config";
import { Cell, Execution, Game, Player, UnitType } from "../game/Game";
import {
Cell,
Execution,
Game,
isStructureType,
Player,
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { calculateBoundingBox, getMode, inscribed, simpleHash } from "../Util";

Expand Down Expand Up @@ -35,7 +42,7 @@ export class PlayerExecution implements Execution {
tick(ticks: number) {
this.player.decayRelations();
for (const u of this.player.units()) {
if (!u.info().territoryBound) {
if (!isStructureType(u.type())) {
continue;
}

Expand Down
2 changes: 0 additions & 2 deletions src/core/game/Game.ts
Original file line number Diff line number Diff line change
Expand Up @@ -227,8 +227,6 @@ export interface PublicGameModifiers {

export interface UnitInfo {
cost: (game: Game, player: Player) => Gold;
// Determines if its owner changes when its tile is conquered.
territoryBound: boolean;
maxHealth?: number;
damage?: number;
constructionDuration?: number;
Expand Down
5 changes: 1 addition & 4 deletions src/core/game/PlayerImpl.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1151,14 +1151,11 @@ export class PlayerImpl implements Player {
}
const searchRadius = 15;
const searchRadiusSquared = searchRadius ** 2;
const types = Object.values(UnitType).filter((unitTypeValue) => {
return this.mg.config().unitInfo(unitTypeValue).territoryBound;
});

const nearbyUnits = this.mg.nearbyUnits(
tile,
searchRadius * 2,
types,
StructureTypes,
undefined,
true,
);
Expand Down
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