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; see http://editorconfig.org/ for docs on this file | ||
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root = true | ||
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[*] | ||
ignore_if_in_header = This code was generated by a tool|<auto-generated> | ||
indent_style = space | ||
indent_size = 4 | ||
; uncomment to help with sharing files across os's (i.e. network share or through local vm) | ||
#end_of_line = lf | ||
; avoid a bom, which causes endless problems with naive text tooling | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
; keeping auto-format enabled helps avoid merge hell for projects without CI-based format validation | ||
#disable_auto_format = true | ||
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[*.cs] | ||
; uncomment to enable full formatting of c# files | ||
formatters = generic, uncrustify | ||
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[*.asmdef] | ||
scrape_api = true | ||
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[**/Tests/**.asmdef] | ||
scrape_api = false | ||
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[*.Tests.asmdef] | ||
scrape_api = false | ||
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[*.md] | ||
indent_size = 2 | ||
; trailing whitespace is unfortunately significant in markdown | ||
trim_trailing_whitespace = false | ||
; uncomment to enable basic formatting of markdown files | ||
#formatters = generic | ||
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[{Makefile,makefile}] | ||
; tab characters are part of the Makefile format | ||
indent_style = tab | ||
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[*.asmdef] | ||
indent_size = 4 | ||
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[*.json] | ||
indent_size = 2 | ||
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[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}] | ||
end_of_line = crlf | ||
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; this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited. | ||
; the settings are meant to closely match what VS does to minimize unnecessary diffs. | ||
[*.{vcxproj,vcxproj.filters}] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = crlf | ||
charset = utf-8-bom | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false | ||
; must be broken out because of 51-char bug (https://github.com/editorconfig/editorconfig-visualstudio/issues/21) | ||
[*.{csproj,pyproj,props,targets}] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = crlf | ||
charset = utf-8-bom | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false | ||
[*.{sln,sln.template}] | ||
indent_style = tab | ||
indent_size = 4 | ||
end_of_line = crlf | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false |
2 changes: 1 addition & 1 deletion
2
com.unity.perception/Editor/GroundTruth/BaseCustomPassDrawer.cs
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#if HDRP_PRESENT | ||
#if HDRP_PRESENT | ||
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using System; | ||
using System.Collections.Generic; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Editor/GroundTruth/InstanceSegmentationPassEditor.cs
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Editor/GroundTruth/LabelingConfigurationEditor.cs
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Editor/GroundTruth/ObjectCountPassEditor.cs
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#if HDRP_PRESENT | ||
#if HDRP_PRESENT | ||
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using System; | ||
using UnityEditor.Rendering.HighDefinition; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Editor/GroundTruth/SemanticSegmentationPassEditor.cs
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#if HDRP_PRESENT | ||
#if HDRP_PRESENT | ||
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using System; | ||
using UnityEditor.Rendering.HighDefinition; | ||
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using System; | ||
using System; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
using System; | ||
using System; | ||
using UnityEngine; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
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@@ -1,4 +1,4 @@ | ||
using Unity.Entities; | ||
using Unity.Entities; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
{ | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/IGroundTruthGenerator.cs
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@@ -1,4 +1,4 @@ | ||
using UnityEngine; | ||
using UnityEngine; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
{ | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/InstanceSegmentationPass.cs
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#if HDRP_PRESENT | ||
#if HDRP_PRESENT | ||
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using System; | ||
using JetBrains.Annotations; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/Labeling/LabelingConfiguration.cs
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@@ -1,4 +1,4 @@ | ||
using System; | ||
using System; | ||
using System.Collections.Generic; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/RenderTextureReader.cs
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@@ -1,4 +1,4 @@ | ||
using System; | ||
using System; | ||
using System.Linq; | ||
using Unity.Collections; | ||
using Unity.Simulation; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/RenderedObjectInfoGenerator.cs
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/SemanticSegmentationCrossPipelinePass.cs
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@@ -1,4 +1,4 @@ | ||
using System; | ||
using System; | ||
using UnityEngine.Experimental.Rendering; | ||
using UnityEngine.Rendering; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/SemanticSegmentationPass.cs
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@@ -1,4 +1,4 @@ | ||
#if HDRP_PRESENT | ||
#if HDRP_PRESENT | ||
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using System; | ||
using UnityEngine.Rendering; | ||
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2 changes: 1 addition & 1 deletion
2
com.unity.perception/Runtime/GroundTruth/SimulationManagementComponentSystem.cs
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@@ -1,4 +1,4 @@ | ||
using System; | ||
using System; | ||
using Unity.Entities; | ||
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namespace UnityEngine.Perception.GroundTruth | ||
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