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olibreadstick/README.md

Hi there ๐Ÿ‘‹ I'm Olivia Cardillo

๐Ÿ‘ฉโ€๐Ÿ’ป Software Engineering (B.Eng.) โ€“ Third Year Student

๐ŸŽ“ B.Sc. & M.Sc.A. in Physiotherapy

Welcome to my GitHub! Iโ€™m passionate about building simulations, analyzing data, and creating impactful software projects that connect technology with real-world applications. My background blends physiotherapy, biomechanics, and software engineering, giving me a unique perspective on problem-solving and innovation.


๐Ÿ› ๏ธ Skills

  • Programming & Data: Python, SQL, Bash, C, Java
  • Machine Learning & RL: PyTorch, Stable-Baselines3, MuJoCo, MyoSuite
  • Web & Visualization: HTML/CSS, JavaScript, Matplotlib
  • Other Tools: Git, VS Code

๐ŸŒŸ Featured Projects

๐Ÿ”น MyoWheelchair Simulation

Developed a musculoskeletal human + wheelchair model in MuJoCo & MyoSuite for reinforcement learning research.

Integrated custom reward functions and trajectory tracking for handโ€“wheel interactions.

๐Ÿ”นMcGill Biomechanics Projects
๐Ÿ‘ฉโ€๐Ÿ’ป Head of Projects - Tremor Suppression Exoskeleton โ€“ McGill Biomechanics Team

Leading development of a robotic exoskeleton designed to detect and reduce upper-limb tremors through biomechanical feedback and control algorithms.

Coordinating a multidisciplinary team to design, simulate, and test motion-control systems Led development of open-source biomechanics tools and simulations as part of the McGill Biomechanics Team.

  • Built Python and MATLAB pipelines for motion capture and biomechanics data processing
  • Coordinated a multidisciplinary team as Head of Projects, ensuring quality, reproducibility, and impact of shared repositories

๐Ÿ”น Unity Roll-a-Ball Game

  • Set up a full 3D scene in Unity: created a ground plane, added a player sphere, adjusted lighting and materials.
  • Programmed player movement, implemented physics-based roll mechanics and collision detection with collectibles.
  • Designed UI updates and game flow logic to create a responsive, polished mini-game experience.

๐Ÿ”น Unity RoboClean Game

  • Developed a robot-vacuum-themed scene where the player navigates a living room environment as a robot vacuum and collects dirt
  • Implemented movement scripting, interactive pickup logic, scene object interaction, and camera base setup.

๐Ÿ“ซ Letโ€™s Connect!


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