๐ฉโ๐ป Software Engineering (B.Eng.) โ Third Year Student
๐ B.Sc. & M.Sc.A. in Physiotherapy
Welcome to my GitHub! Iโm passionate about building simulations, analyzing data, and creating impactful software projects that connect technology with real-world applications. My background blends physiotherapy, biomechanics, and software engineering, giving me a unique perspective on problem-solving and innovation.
- Programming & Data: Python, SQL, Bash, C, Java
- Machine Learning & RL: PyTorch, Stable-Baselines3, MuJoCo, MyoSuite
- Web & Visualization: HTML/CSS, JavaScript, Matplotlib
- Other Tools: Git, VS Code
Developed a musculoskeletal human + wheelchair model in MuJoCo & MyoSuite for reinforcement learning research.
Integrated custom reward functions and trajectory tracking for handโwheel interactions.
๐นMcGill Biomechanics Projects
๐ฉโ๐ป Head of Projects - Tremor Suppression Exoskeleton โ McGill Biomechanics Team
Leading development of a robotic exoskeleton designed to detect and reduce upper-limb tremors through biomechanical feedback and control algorithms.
Coordinating a multidisciplinary team to design, simulate, and test motion-control systems Led development of open-source biomechanics tools and simulations as part of the McGill Biomechanics Team.
- Built Python and MATLAB pipelines for motion capture and biomechanics data processing
- Coordinated a multidisciplinary team as Head of Projects, ensuring quality, reproducibility, and impact of shared repositories
- Set up a full 3D scene in Unity: created a ground plane, added a player sphere, adjusted lighting and materials.
- Programmed player movement, implemented physics-based roll mechanics and collision detection with collectibles.
- Designed UI updates and game flow logic to create a responsive, polished mini-game experience.
๐น Unity RoboClean Game
- Developed a robot-vacuum-themed scene where the player navigates a living room environment as a robot vacuum and collects dirt
- Implemented movement scripting, interactive pickup logic, scene object interaction, and camera base setup.

