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@ofZach took a crack at #7.
Animation is done in code (see
johnWhitneyShader01.cpp
), and we've got easing functions. I don't know if we need to do this via files unless we're doing recording of live performance. Potentially we could have both live side by side.Would be nice if we could just subclass ofParameter and have C++ figure out how to update them, but I don't see a convenient way.
Looking for any feedback! Next up is to add some easy-to-use randomness.