Fix: Add multiple CS devices#185
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The current implementation implicitly assumes a single active ranging target, which may cause incorrect or inconsistent UI behavior when multiple concurrent ranging sessions are present.
More info: The current Channel Sounding implementation does not maintain an independent state for multiple ranging devices/sessions in the ChannelSoundingViewModel class.
startChannelSounding(address) launches a new collection for each device; however, all emitted data is written into the same shared instance.
As a result, when multiple Channel Sounding sessions are started simultaneously (multiple reflectors/responders), the data streams overwrite each other in the UI state.
Similarly, the manager class was using single class-level variables (like rangingSession and device) to track active sessions. If multiple devices tried to connect at the same time, they would overwrite each other’s data, mix up distance histories, and leak system callbacks.