Scripts to create scriptable objects for materials and add int identifier that can be used to control parameters/switches in middlewares such as FMOD, Wwise, etc. E.g., matIdx = physicsToSound.matIntIdxValue; -> footStep.setParameterByName("Terrain", physicsPM_MatDetector.matIdx); Walkthrough here: https://youtu.be/sF_hE6dw5Z4
nightonmars/Sound-and-collider-material-sync-scripts
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