Skip to content

Latest commit

 

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

The idea of this castle generator mod, is to try creating procedurally generated castles, and fill them with treasures and monsters you have to face. The idea is offering a different adventure everytime the player enters a new castle, being that you can even start your gameplay on one with a new character.

This mod is inspired by Castlevania games, and also randomizer mods for Castlevania Games on DS. I made the scripts of the coding by wondering how the random castle generation would work.

By the moment I wrote this readme file, the mod was still wip, so I don't recommend trying it until I get a working version of it, since I need to populate the mod with things you can play with, before you can even have access to it. If you're a modder and want to check the mod, feel free to, just don't be a filthy thief. I spent time developing this mod, and also got headbonks from people on discord for developing this when I should be taking it easy of modding.

About

A mod I'm developing for Terraria's tModLoader, which allows you to create procedurally generated castles, so you can venture on.

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages