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muzig/README.md

Hi, I'm muzig ๐Ÿ‘‹

๐ŸŽฎ 7+ years game backend (SLG) | ๐Ÿงฉ Full-stack game (Unity + Go) | ๐Ÿค– AI + Agent engineering

Go Python Lua C# ย ยทย  Unity Redis MySQL MongoDB ย ยทย  Docker Kubernetes


About Me

Specialized in SLG game backend architecture and high-concurrency system design, with full Unity client development capabilities to bridge client-server pipelines.

  • Built high-concurrency game server infrastructure (millions of requests/day)
  • Designed client-server่”ๅŠจ mechanics (protocol/data sync/performance)
  • Deep knowledge of service decomposition / caching / data consistency
  • Practical experience in performance optimization & reliability (rate-limiting/degradation/monitoring)

๐Ÿ‘‰ Current focus: Bringing AI Agent into the game development workflow for automated client + server + operations collaboration


Technical Skills

โš™๏ธ Server (Core Expertise)

  • Go high-performance service development (Goroutine / GC / pprof tuning)
  • Distributed system design (cache consistency / MQ / service governance)
  • High-concurrency handling (peak-shaving / async / rate-limiting)

๐ŸŽฎ Client (Unity)

  • Unity (C#) development (UI / logic layer / network interaction)
  • Client-server protocol design (serialization / interface design)
  • Feature integration and performance optimization

๐Ÿ‘‰ Positioning: Server-driven client collaboration, not pure client development

๐Ÿค– AI + Agent

  • Agent in engineering scenarios (development / operations / troubleshooting)
  • Prompt / Tool / MCP architecture design
  • AI-driven automated development workflows

๐Ÿ“Š Game Data Analysis

  • Retention / monetization / lifecycle data analysis
  • Data-driven server-side strategy optimization

Current Exploration

๐Ÿค– AI-driven Game Development (Agentization)

  • Server code generation and refactoring
  • Client-side่”ๅŠจ logic assistance
  • Daily issue investigation and fixes
  • Deployment and operations automation

๐Ÿ‘‰ Goal: Reduce repetitive development cost, improve overall R&D efficiency

๐Ÿงฉ Full-chain Game Optimization

  • Optimize network protocol and data transfer efficiency
  • Improve client-server interaction performance
  • Support stable implementation of complex gameplay

Blog

  • ๐ŸŒ https://muzig.github.io ๐Ÿ‘‰ Writing about backend architecture, AI engineering practices, and game tech thoughts.

Connect

๐Ÿ“ง Email ยท ๐ŸŒ Blog ยท ๐Ÿ” Zhihu


One-liner

A game engineer who bridges Unity client + Go server + AI Agent.


Language: English | ไธญๆ–‡

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