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torinos-yt and others added 8 commits January 28, 2025 15:01
TImeline再生中のGC.Allocを低減
- MuteTimeMachineControlTrack/UnMuteTimeMachineControlTrackメソッドを修正
  - muteAllClipフィールドを制御するように変更
  - Unity Eventから呼び出し可能

- 新しいOSC制御機能を追加
  - /TimeMachine/Player/MuteAllClip: 全クリップをミュート
  - /TimeMachine/Player/UnMuteAllClip: 全クリップのミュートを解除
  - /TimeMachine/Player/UpdateClipsFinishStateByCurrentTime: 現在のタイムコードに基づいてクリップの完了状態を更新

- UpdateClipsFinishStateByCurrentTime()メソッドを追加
  - 過去のクリップ: isFinishOnStart/isFinishOnEnd = true
  - 現在実行中のクリップ: isFinishOnStart = true
  - 未来のクリップ: isFinishOnStart/isFinishOnEnd = false

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
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murasaqi and others added 2 commits September 1, 2025 00:28
- EditorでのSerializedObject更新処理を改善
- ltcDecoderのSerializedPropertyを追加して適切に管理
- Start()メソッドにフォールバック処理を追加(nullの場合に自動探索)
- FindLtcDecoder()メソッドを実装して階層的に探索
- Auto Setup実行時のSerializedObject更新フローを最適化

これによりInspectorで設定したLTC Decoder参照がPlay Mode時にも確実に保持され、
LTC開始/停止時のMute/Unmute機能が正常に動作するようになりました。

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
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3 participants